This file contains two different solves.  --Stacy

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		   Hints & Solves for Hollywood Hijinx
		   -----------------------------------
		   Brought to you by the Game Master
		Please call Hacker's BBS (914) 897-2265

     Intro:  So your Aunt Hildegarde has died but in order to inherit her
     fortune,  you must collect 10 treasures by 9:00 am the next morning.
     In this text file,  I'll TRY to describe and tell you how to solve
     each puzzle and get each treasure.  This is all from memory so if
     I can't seem to remember how to do it exactly,  I'll give you hints
     on how to solve it.

     (*) - By doing this, you'll end up with another treasure.

     1.  How to enter the house:  Go north and open the mailbox and get
     the paper with the peculiar design on it.	Go south, turn the statue
     west, then turn it east, then turn it north.  Aha.. a click to the
     north.

    *2.  How to negotiate the hedge maze:  After entering the house, there
     is a thin piece of paper in the dining room.  Get it and put it on top
     of the other paper with the peculiar design.  Now you have the map
     to the hedge maze.  Be sure to print it out on the printer then good
     luck!  (Remember to have a shovel with you before you go in)

    *3.  How to move the cannon:  Get the cannonball from the pile and put
     it in the cannon.	Somewhere in the house you'll find a match.  Like
     the cannon with the match and it should move.  Open the compartment
     and get the mask.

    *4.  Getting the diamond ring from Tokyo:  This part is a part I really
     don't remember too well.  It should be fun for you to figure out how to
     do it... but I'll give you some hints anyway.   Keep these things in
     mind:  Do NOT push the red button until I tell you.  Keep pushing the
     east button until you can't go anymore (due to the encounter with the
     Tokyo army & air force).  Press the buttons to destroy the tanks &
     planes.  Do not push red button. Black button kills tanks and white
     button destroys planes.  Anyways,	after you defeat the tanks &
     planes, it would be wise to save the game.  Next you'll encounter the
     rocket.  After the truck launches the rocket,  push green button then
     push black button.  Move east again.  Now <I forgot> Save game if you
     are in the Park but have not yet destroyed the monument.  One of the
     buttons... Blue I think will get the diamond from the monument.  Now
     after getting the diamond, keep moving east until the Chihuahua hits
     the eastern part of the dome.  When that happens <here is where the
     red button comes in handy>,  push the red button three times.  After
     the dome has the hole, get the diamond ring.  Note:  Wear all treasure
     that can be worn.

    *5.  Elevator/Closet:  This closet is really an elevator.  To go to the
     floor you wish, just move the corresponding peg.  For ex., basement is
     the first peg,  foyer is the 2nd peg, and the upstairs in the 3rd peg.
     Go to the 3rd floor,  exit and turn the newel that is on top
     of the stairs.  (This will stop the stairs from turning into a slide)
     To get to the 4th floor <sawed off peg>,  get the bucket,	put the
     elevator on the foyer floor.  Go to the pond in the garden and fill
     the bucket with water, go back to the elevator as quick as possible
     (use the patio door) and hang the bucket on the 3rd peg.  Exit the
     closet and go upstairs (providing that you disabled the stairs/slide
     mechanism) and go to the elevator entrance on top of the stairs.  You'll
     be standing on top of the elevator and just wait... the elevator will
     move up and you'll be on the 4th floor.  To open the chest,  open the
     panel first.

    *6.  Computer:  Get all the punch cards you can find.  There should
     be seven total.  Turn on the computer and insert the punch cards in
     this order:  Red, Orange, Yellow, Green, Blue, Indigo, Violet.  Look
     at the indicator lights.	Call the number you get on the phone in the
     living room.  Go back down to the computer and look in the hopper.
     Suprise.. a toupee.  Wear it.

    *7.  Sack on 3rd floor:  Get the sack before opening the window.

    *8.  Chimney:  Enter the chimney in the living room.  Drop all and
     climb the chimney (keep going up until you get to the roof).  Go
     east, go down and get the penguin.  go back up and west, then go
     back down.  Get everything.  All treasures that can't be worn, you
     can just leave in the living room.

     9.  Screening room:  Enter the little booth,  put the filmstrip
     in the movie projector and the slide in the slide projector.  Turn
     on the slide projector (take off lens of both machines) and focus
     the slide projector.  Turn on the movie projector.  Look at the
     screen.  Remember what it tells you.

    *10.  Piano:  At the piano, type what the word(s) that you got from
     the screening room.  Open the trap door.  Down.  Go south and get
     the pillar from the niche.  Go north.  You can drop the pillar. Go
     up and push the piano south.  Go down then north and get the parking
     meter.

    *11.  1st Safe:  Move the painting in the hall from the foyer to the
     piano room.  Remember the wax candles.  Remember the # of fingers
     each statue was holding up?  That is combination. So,  knowing the
     colors of our flag,  turn the dial accordingly.  It goes right, left,
     right.

		    Hey - that is nine treasures.  All you need
		    is one more! <Remember, watch your time!>
		    To continue:  Have these items with you: All
		    the wax statue candles.

     12.  Getting past the gap in stairs:  Remember the skis in the
     closet?  Wear them at the top of the stairs and ski down.	At the
     beach,  get the green match.  Light one of the statues with the
     fire (not the match).  Go south, then west into the underground
     cave.

     13.  Underwater passage: Drop all but the wax statues and the green
     match.  Cover the green match with wax (wax is dripping down from
     the burning candle).  You can drop the burning candle. Go down, down,
     west, up, up,  now you will be at the surface of the water.  Go up
     again (should be pitch black).  Light the match then once of the
     candles.  Go north, and up.

    *14.  Bomb Shelter:  This room involves a little thinking.	First
     of all,  pull down the right end (the end below the hatch). Pull
     the chain.  Burn the rope.  Stand on the right end. Wait... Now
     drop all... get the ladder, put ladder in hatch.  Get all. Down.
     Put ladder on hooks (or was it in hooks????)... Look at the
     plaque.  The Combination is hidden in it.	See the first letter of
     each of there 3 guy's names?  Those are the directions you will
     have to turn the dial.  Also count the letter in each person's
     name and that'll be the number to turn to.

     15.  Come on down!!!:  You opened the second safe and got the
     film reel, note, and peg. You did read the note... did you?  You're
     almost done with the game.  Go back into the house to the closet.
     Put the peg in the hole.  You should be in the prop room.	Your
     evil cousin is here.  Attack him with any object you see.	The first
     few attempts will be in vain but do it anyway.  Once you injure him,
     untie your Aunt.  Now you finished Hollywood Hijinx!!!!

		   Remember, call: (914) 897-2265
		   3/7/87 The Game Master


                   H O L L Y W O O D   H I - J I N X 
                                 (Infocom)


NOTES.
(1)  There  are TEN TREASURES to be collected from in and around the house,
to be placed in the Dining Room by 9am next morning. They are:

           TREASURE                     LOCATION

        DIAMOND RING             Within the Tokyo model - Game Room
        CHEESE GRATER            In wall safe, behind painting in Hall
        PARKING METER            In Small Passage, below piano
        MALTESE FINCH            In sack, stuck in upstairs window
        RUBBER STAMP             Deep in the Hedge Maze
        FIRE HYDRANT             In attic trunk
        FILM OF 'CORPSE LINE'    In safe in Bomb Shelter
        CATCHER'S MASK           In compartment of cannon
        STUFFED PENGUIN          In SECOND chimney
        TOUPEE                   In hopper, after Hildegarde tells you

(2)  Turning the statue, at the beginning, is based on clues from the poem,
on reverse of photograph, supplied with the game.

                               THE SOLUTION

From  the  start,  outside the house, after being dropped off by limousine.
You are carrying a Flashlight, Photograph and Letter:

EXAMINE  STATUE - TURN STATUE WEST - TURN STATUE EAST - TURN STATUE NORTH -
(you  hear  a  faint click from the North) - N - OPEN MAILBOX - (you find a
copy of 'The Status Line', a yellowed piece of paper and a business card) -
TAKE  ALL  FROM  MAILBOX  -  EXAMINE  STATUS LINE - EXAMINE BUSINESS CARD -
EXAMINE  YELLOW PAPER - OPEN DOOR - N - TURN ON TORCH - N - EXAMINE MODEL -
PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS BLACK - PRESS BLACK - PRESS
WHITE  - PRESS WHITE - PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS BLUE
-  PRESS  BLACK  -  PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS GREEN -
PRESS RED - PRESS RED - PRESS RED - TAKE RING - EXAMINE RING.

W - TAKE THIN PAPER - EXAMINE THIN PAPER - W - TAKE MATCHBOX - EXAMINE IT -
DOWN - EXAMINE COMPUTER - OPEN CLOSET DOOR - S - TAKE BLUE CARD AND EXAMINE
IT  -  N  - UP - E - S - EXAMINE FIREPLACE - ENTER FIREPLACE - TAKE BRICK -
DROP  BRICK  AND  TAKE INDIGO CARD - E - EXAMINE RED STATUE - EXAMINE WHITE
STATUE  -  EXAMINE  BLUE  STATUE  - DROP ALL EXCEPT TORCH - E - E - EXAMINE
PAINTING  -  LOOK  BEHIND  PAINTING  -  (you  find  a  wall  safe and Green
Punchcard)  - TAKE GREEN CARD - EXAMINE SAFE - (dial is set at 6 on a scale
of  0  -  10)  - TURN DIAL RIGHT 3 - TURN DIAL LEFT 7 - TURN DIAL RIGHT 5 -
(you  hear  a click) - OPEN SAFE - (you find Mama Maggio's Cheese Grater) -
TAKE GRATER AND EXAMINE IT.

W - N - E - E - TAKE YELLOW CARD - S - TAKE SLIDE - EXAMINE SLIDE PROJECTOR
- PUT SLIDE IN SLIDE PROJECTOR - TURN ON SLIDE PROJECTOR - EXAMINE SCREEN -
FOCUS SLIDE PROJECTOR - EXAMINE SCREEN - TAKE FILM - EXAMINE FILM PROJECTOR
-  REMOVE  LENS CAP - PUT FILM IN FILM PROJECTOR - TURN ON FILM PROJECTOR -
EXAMINE  SCREEN - (you will now see a message from Aunt Hildegarde, telling
you  what  melody  to  play  on the piano......this is a randomly allocated
title, so note it carefully!) - TURN OFF FILM PROJECTOR - N - W - S - N - N
-  S  -  W  -  S  -  E  - E - EXAMINE PIANO - OPEN LID - TAKE VIOLET CARD -
PLAY.......(whatever  title  you were given on the screen) - (a door in the
floor now opens!) - DOWN - S - TAKE PILLAR - N - UP - PUSH PIANO - N - DOWN
-  S  -  TAKE PILLAR - DROP PILLAR - N - UP - PUSH PIANO S - G - DOWN - N -
TAKE METER AND EXAMINE IT.

S  -  UP  -  W  - W - OPEN CLOSET DOOR - ENTER CLOSET - EXAMINE PEGS - PULL
FIRST PEG - OPEN CLOSET DOOR - DROP GREEN CARD IN HOPPER - DROP YELLOW CARD
IN HOPPER - DROP VIOLET CARD IN HOPPER - DROP LENS CAP - S - PULL THIRD PEG
- OPEN CLOSET DOOR - N - W - N - S - S - LOOK UNDER MAT - TAKE RED CARD - N
- E - E - E - TAKE SACK - OPEN WINDOW - OPEN SACK - EXAMINE FINCH.

N  -  S - S - N - W - S - PULL SECOND PEG - OPEN CLOSET DOOR - N - W - DROP
GRATER AND METER - TAKE YELLOW PAPER, THIN PAPER, MATCHBOX AND RED STATUE -
E  -  T  - (time is now 11:47pm) - UP - (the staircase flattens out and you
fall  back  down!!)  - IN - PULL THIRD PEG - OPEN CLOSET DOOR - N - EXAMINE
NEWEL  -  TURN  NEWEL  -  (there  is a click from the staircase) - S - PULL
SECOND  PEG  -  OPEN  CLOSET DOOR - N - UP - OPEN CLOSET DOOR - DOWN - IN -
TAKE  BUCKET  AND SKIS - N - N - OPEN PATIO DOOR - UNLOCK PATIO DOOR - OPEN
PATIO DOOR - TURN OFF TORCH - N - DROP TORCH AND RED STATUE - N - NW - TAKE
SHOVEL  - NE - DROP BUCKET - N - PUT THIN PAPER ON YELLOW PAPER - (a map of
the  Hedge Maze!) - N - W - N - W - N - W - S - W - W - N - W - S - E - S -
E - N - E - S - W - N - W - S - W - N - W - S - W - N - E - N - E - N - E -
E - N - E - S - E - E - S - E - N - E - N - E - S - S - S - W - W - S - E -
N - W - S - DIG GROUND WITH SHOVEL - TAKE STAMP AND EXAMINE IT.

N - E - S - W - N - E - E - N - N - N - W - S - W - S - W - N - W - W - N -
W - S - W - W - S - W - S - W - S - E - N - E - S - E - N - E - S - E - N -
W  -  S - W - N - W - N - E - S - E - E - N - E - S - E - S - E - S - (back
at last to the entrance to the Hedge Maze!).

DROP SHOVEL - S - TAKE BUCKET - SE - SW - S - TAKE TORCH - TAKE ORANGE CARD
-  N - NE - NW - TURN ON TORCH - FILL BUCKET - (it slowly leaks!) - SE - SW
-  S - S - S - IN - PUT BUCKET ON THIRD PEG - N - UP - S - Z - Z - Z - (the
closet  rises) - OPEN CLOSET DOOR - N - OPEN TRUNK - (stuck!!) - OPEN PANEL
-  (there  is a click from the lid) - OPEN TRUNK - TAKE HYDRANT AND EXAMINE
IT.

DOWN - I - S - OPEN CLOSET DOOR - S - PULL FIRST PEG - OPEN CLOSET DOOR - N
-  DROP  ORANGE  CARD IN HOPPER - DROP RED CARD IN HOPPER - DROP THIN PAPER
AND  YELLOW PAPER - UP - E - S - DROP STAMP, HYDRANT AND SACK - I - E - N -
N  - TAKE RED STATUE - TURN OFF TORCH AND DROP IT - E - N - E - DOWN - UP -
WEAR SKIS - DOWN - REMOVE SKIS - DROP SKIS - OPEN MATCHBOX - TAKE RED MATCH
AND  GREEN  MATCH  - LIGHT STATUE - (with the smouldering fire) - COVER RED
MATCH WITH WAX - PUT RED MATCH IN MATCHBOX AND CLOSE MATCHBOX - COVER GREEN
MATCH WITH WAX - BLOW OUT STATUE - S - W - (you are now in a Grotto) - SWIM
-  DOWN  -  DOWN  - W - UP - UP - N - REMOVE WAX COATING FROM GREEN MATCH -
LIGHT  MATCH  -  LIGHT STATUE - N - UP - (to a Bomb Shelter) - PULL CHAIN -
LOWER  RIGHT  END  OF PLANK - PUT STATUE UNDER ROPE - STAND ON RIGHT END OF
PLANK  -  Z - (the rope burns through and you are catapulted to a cliff!) -
TAKE  LADDER - I - DROP MATCHBOX - TAKE LADDER - DOWN - EXAMINE SAFE - (the
dial  is  set at 3 on a scale of 1 - 10) - EXAMINE PLAQUES - (note initials
of names and number of letters in each name) - TURN DIAL LEFT 4 - TURN DIAL
RIGHT  5  - TURN DIAL LEFT 7 - (you hear a click) - OPEN SAFE - HANG LADDER
ON HOOKS - TAKE FILM.

UP  -  TAKE  MATCHBOX - UP - EXAMINE CANNON - EXAMINE BALLS - TAKE BALL AND
PUT  IT  IN  CANNON - OPEN MATCHBOX AND TAKE RED MATCH - REMOVE WAX COATING
FROM  RED MATCH - LIGHT MATCH - LIGHT FUSE - (this fires the cannonball out
to  sea and gives access to the compartment) - OPEN COMPARTMENT - TAKE MASK
AND EXAMINE IT.

W  -  S  -  E  -  TAKE  TORCH AND TURN IT ON - S - W - S - DROP MASK - TAKE
BUSINESS  CARD,  BLUE  CARD  AND INDIGO CARD - N - W - DOWN - TAKE ALL FROM
HOPPER - EXAMINE BUSINESS CARD - (for order of card colours, R, O, Y, G, B,
I,  and V) - TURN ON COMPUTER - PUT RED CARD IN SLOT - EXAMINE LIGHTS - PUT
ORANGE  CARD  IN  SLOT - EXAMINE LIGHTS - PUT YELLOW CARD IN SLOT - EXAMINE
LIGHTS  - PUT GREEN CARD IN SLOT AND EXAMINE LIGHTS - PUT BLUE CARD IN SLOT
AND  EXAMINE  LIGHTS  -  PUT  INDIGO  CARD IN SLOT AND EXAMINE LIGHTS - PUT
VIOLET CARD IN SLOT AND EXAMINE LIGHTS - (the display lights read 576-3190)
-  PRESS  BUTTON - EXAMINE HOPPER - UP - E - S - T - (5:01am) - DROP FILM -
DROP  ALL  EXCEPT  TORCH - ENTER FIREPLACE - UP - UP - UP - E - DOWN - TAKE
PENGUIN AND EXAMINE IT.

UP  -  W  -  DOWN  - DOWN - DOWN - E - DROP PENGUIN - TAKE TELEPHONE - CALL
576-3190  -  (answering  machine.......Aunt  Hildegarde's  voice:  "Look in
hopper") - N - W - DOWN - TAKE TOUPEE AND EXAMINE IT.

TAKE  PEG  AND  NOTE  -  UP  - E - S - DROP TOUPEE - READ NOTE - (it reads:
"Congratulations,  you've  found all the treasures - now come on down for a
big  surprise")  -  N  - W - DOWN - S - PUT PEG IN HOLE - (floor drops, and
you're  in  the  Prop  Vault)  - TAKE SWORD - HIT HERMAN WITH SWORD - (take
whatever  Herman  DOESN'T  take  and hit him with it!!) - TAKE SHEARS - HIT
HERMAN  WITH  SHEARS  -  TAKE  CLIPPERS  - HIT HERMAN WITH CLIPPERS - UNTIE
HILDEGARDE - (Herman jumps in the chute!!).

                               FINAL MESSAGE

Aunt  Hildegarde  says: "As I followed your progress I began to realize you
and  I  were  not the only ones on the estate. My suspicions were confirmed
when I received a rap on the skull. The next thing I knew was being tied to
this  buzz saw by your cousin HERMAN.......I guess he couldn't stand to see
you  inherit  the  family's  fortune.  Well, it's all yours now. I knew you
could  do it. I'm sorry I put you through all this, Pumpkin, but your Uncle
Buddy and I had to be sure that whoever inherited the estate and the studio
would  be  clever enough to handle it all. The only way I could be sure the
stipulations in my will would be carried out would be to oversee it myself,
so I faked my death. Tomorrow we'll go see my lawyer and he'll take care of
all  the  paper  work.  I  know  you'll  take good care of Hildebud and the
studio. As for me, I'm sure it won't be long before the Press discovers I'm
alive. I plan to go to the south of France for a rest while the story leaks
out.  It  will be great publicity for the studio, and let's hope we've seen
the last of your Cousin Herman".
             YOUR SCORE IS 150 POINTS OUT OF 150, IN 525 MOVES

  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *



